Set up server to relay ripples and presence info
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398aa43338
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7 changed files with 338 additions and 7 deletions
65
server/index.ts
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65
server/index.ts
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import { type ServerWebSocket } from "bun"
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type WebsocketData = {
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clientId: string
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}
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type Message =
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| { type: 'presence-information', others: number }
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| { type: 'ripple', position: [number, number], maxRadius: number }
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const clients: Map<WebsocketData['clientId'], ServerWebSocket<WebsocketData>> = new Map()
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const server = Bun.serve<WebsocketData>({
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fetch(req, server) {
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// TODO Allow creating private ponds
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server.upgrade(req, {
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data: {
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clientId: crypto.randomUUID()
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}
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})
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},
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websocket: {
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open(ws) {
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// register newly connected client and tell them how many other people are there
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console.log('Connection opened', ws.data.clientId)
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clients.set(ws.data.clientId, ws)
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const enterNotice = JSON.stringify(<Message>{
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type: 'presence-information',
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others: clients.size,
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})
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for (const [uuid, client] of clients.entries()) {
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if (uuid !== ws.data.clientId) {
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client.send(enterNotice, true)
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}
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}
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},
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message(ws, message) {
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// broadcast message to all other clients
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// TODO: Validate message shape
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const msg = JSON.parse(`${message}`)
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console.log('Relaying message from', ws.data.clientId, msg)
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for (const [uuid, client] of clients.entries()) {
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if (uuid !== ws.data.clientId) {
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client.send(message)
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}
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}
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},
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close(ws, code, reason) {
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// remove client from list of registered clients and tell other clients how many people are there
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console.log('Connection closed', ws.data.clientId)
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clients.delete(ws.data.clientId)
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const leaveNotice = JSON.stringify(<Message>{
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type: 'presence-information',
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others: clients.size,
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})
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for (const [uuid, client] of clients.entries()) {
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if (uuid !== ws.data.clientId) {
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client.send(leaveNotice, true)
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}
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}
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}
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},
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})
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console.log(`Server running on ${server.hostname}:${server.port}`)
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