Add lua-based server implementation

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arne 2024-03-23 21:39:38 +01:00
commit ae76a627cb
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lua-server/server.fnl Normal file
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;; the server for pond.
;;
;; usage: fennel server.fnl <port>
;;
;; test via websocat ws://127.0.0.1:<port>
(local port (or (. arg 1) 0))
(local http-server (require :http.server))
(local http-headers (require :http.headers))
(local websocket (require :http.websocket))
(local json (require :json))
(fn log [msg]
(assert (io.stdout:write (.. "[" (os.date "%d/%b/%Y:%H:%M:%S %z") "] " msg "\n"))))
;; this will be used to generate random names later
(local birbs
(with-open [f (io.open "birbs.txt" "r")]
(icollect [line (fn [] (f:read))]
line)))
(fn table-length [tbl]
(accumulate [n 0 _ _ (pairs tbl)] (+ n 1)))
(local open-sockets {})
;; this handler contains the main logic. it is called further down in this
;; file, as soon as a websocket connection has been established.
(fn handle-websocket [ws]
(assert (ws:accept))
; connection is open; pick a random name and make sur eit is not reused
(local i (math.random (table-length birbs)))
(local name (string.lower (table.remove birbs i)))
; register this socket so other sockets can send messages to it
(tset open-sockets name ws)
(log (.. name " joined" ))
(local greeting (json.encode {:type "presence-information"
:others (- (table-length open-sockets) 1)}))
(each [_ ws (pairs open-sockets)]
(ws:send greeting))
(var closed? false)
; receive loop
(while (not closed?)
(local (data opcode) (ws:receive))
(if data
; handle incoming messages; since this is mostly a relay, we're trying
; to make sure no junk is sent around
(do
(assert (= opcode :text))
(assert (string.match data "ripple"))
(assert (< (string.len data) 1000))
(log (.. "relaying message for " name ": " data))
(each [other-name ws (pairs open-sockets)]
(when (not= name other-name)
(ws:send data))))
; connection has been closed. time for cleanup
(do
(log (.. name " left"))
(ws:close)
(tset open-sockets name nil) ; close connection
(local goodbye (json.encode {:type "presence-information"
:others (- (table-length open-sockets) 1)}))
(each [_ ws (pairs open-sockets)]
(ws:send goodbye))
(table.insert birbs name) ; name is available again
(set closed? true)))))
;; this is the low-level server code. it's an adapted version of
;; https://github.com/daurnimator/lua-http/blob/ddab2835/examples/server_hello.lua
(local server
(assert (http-server.listen {:host :localhost
:onerror (fn [server context op err errno]
(var msg (.. op " on " (tostring context) " failed"))
(when err
(set msg (.. msg ": " (tostring err))))
(assert (io.stderr:write msg "\n")))
:onstream (fn [server stream]
(let [headers (assert (stream:get_headers))
method (headers:get ":method")]
;; log request
(log (string.format "\"%s %s HTTP/%g\" \"%s\" \"%s\""
(or method "")
(or (headers:get ":path") "")
stream.connection.version
(or (headers:get :referer) "-")
(or (headers:get :user-agent) "-")))
;; start and handle websocket connection
(local ws (websocket.new_from_stream stream headers))
(if ws
(handle-websocket ws)
;; if we couldn't establish the websocket connection, something's wrong
(assert (stream:write_headers (doto (http-headers.new)
(: :append ::status :400)) true)))))
: port})))
(assert (server:listen))
(let [(_ _ bound-port) (server:localname)]
(log (.. "Now listening on port " bound-port)))
;; automatically start server when run from the command line
(when (> (length arg) 0)
(assert (server:loop)))
(comment
;; run this to handle a response manually
(for [i 1 3]
(server:step))
)