implement set_rotation and draw_line
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2 changed files with 37 additions and 0 deletions
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@ -1,6 +1,20 @@
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local paper = require('paper')
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paper.init()
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paper.clear()
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print(
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'width: ' .. paper.get_width(),
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'height: ' .. paper.get_height()
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)
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pad_w = paper.get_width() * 0.12
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pad_h = paper.get_height() * 0.12
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for i = 0, 15 do
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for j = 1, 4 do
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paper.draw_line(paper.get_height() / 16 * i, j, paper.get_width(), paper.get_height() - 4 + j, i * 16)
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end
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-- paper.draw_line(0, paper.get_height(), paper.get_width(), paper.get, i * 16)
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end
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paper.update()
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23
main/paper.h
23
main/paper.h
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@ -39,7 +39,29 @@ static int get_height (lua_State *L) {
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return 1;
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}
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static int set_rotation (lua_State *L) {
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char *rotation = lua_tostring(L, -1);
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luaL_argcheck(L, strcmp(rotation, "landscape") == 0 || strcmp(rotation, "portrait") == 0, -1, "expected `rotation` to be either 'landscape' or 'portrait'");
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epd_set_rotation(strcmp(rotation, "landscape") == 0 ? EPD_ROT_LANDSCAPE : EPD_ROT_PORTRAIT);
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return 0;
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}
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static int draw_line (lua_State *L) {
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int x1, y1, x2, y2, color;
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int isnum;
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x1 = lua_tonumberx(L, -5, &isnum);
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luaL_argcheck(L, isnum, -5, "expected `x1` to be a number");
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y1 = lua_tonumberx(L, -4, &isnum);
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luaL_argcheck(L, isnum, -4, "expected `y1` to be a number");
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x2 = lua_tonumberx(L, -3, &isnum);
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luaL_argcheck(L, isnum, -3, "expected `x2` to be a number");
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y2 = lua_tonumberx(L, -2, &isnum);
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luaL_argcheck(L, isnum, -2, "expected `y2` to be a number");
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color = lua_tonumberx(L, -1, &isnum);
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luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
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epd_draw_line(x1, y1, x2, y2, color, fb);
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return 0;
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}
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@ -58,6 +80,7 @@ static const struct luaL_Reg paper[] = {
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{"get_width", get_width},
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{"get_height", get_height},
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{"set_rotation", set_rotation},
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{"draw_line", draw_line},
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{"update", update},
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