Moar drawing functions

This commit is contained in:
arne 2025-10-04 21:24:46 +02:00
commit b58087f22c
2 changed files with 201 additions and 9 deletions

View file

@ -46,6 +46,21 @@ static int set_rotation (lua_State *L) {
return 0;
}
static int draw_pixel (lua_State *L) {
int x, y, color;
int isnum;
x = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `x` to be a number");
y = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `y` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_draw_pixel(x, y, color, fb);
return 0;
}
static int draw_line (lua_State *L) {
int x1, y1, x2, y2, color;
int isnum;
@ -65,6 +80,170 @@ static int draw_line (lua_State *L) {
return 0;
}
static int draw_hline (lua_State *L) {
int x, y, length, color;
int isnum;
x = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `x` to be a number");
y = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `y` to be a number");
length = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `length` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_draw_hline(x, y, length, color, fb);
return 0;
}
static int draw_vline (lua_State *L) {
int x, y, length, color;
int isnum;
x = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `x` to be a number");
y = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `y` to be a number");
length = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `length` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_draw_vline(x, y, length, color, fb);
return 0;
}
static int draw_circle (lua_State *L) {
int x, y, radius, color;
int isnum;
x = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `x` to be a number");
y = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `y` to be a number");
radius = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `radius` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_draw_circle(x, y, radius, color, fb);
return 0;
}
static int fill_circle (lua_State *L) {
int x, y, radius, color;
int isnum;
x = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `x` to be a number");
y = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `y` to be a number");
radius = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `radius` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_fill_circle(x, y, radius, color, fb);
return 0;
}
static int draw_rect (lua_State *L) {
int x1, y1, x2, y2, color;
int isnum;
x1 = lua_tonumberx(L, -5, &isnum);
luaL_argcheck(L, isnum, -5, "expected `x1` to be a number");
y1 = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `y1` to be a number");
x2 = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `x2` to be a number");
y2 = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `y2` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
EpdRect rect = {
.x = x1,
.y = y1,
.width = x2 - x1,
.height = y2 - y1
};
epd_draw_rect(rect, color, fb);
return 0;
}
static int fill_rect (lua_State *L) {
int x1, y1, x2, y2, color;
int isnum;
x1 = lua_tonumberx(L, -5, &isnum);
luaL_argcheck(L, isnum, -5, "expected `x1` to be a number");
y1 = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `y1` to be a number");
x2 = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `x2` to be a number");
y2 = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `y2` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
EpdRect rect = {
.x = x1,
.y = y1,
.width = x2 - x1,
.height = y2 - y1
};
epd_fill_rect(rect, color, fb);
return 0;
}
static int draw_triangle (lua_State *L) {
int x1, y1, x2, y2, x3, y3, color;
int isnum;
x1 = lua_tonumberx(L, -7, &isnum);
luaL_argcheck(L, isnum, -7, "expected `x1` to be a number");
y1 = lua_tonumberx(L, -6, &isnum);
luaL_argcheck(L, isnum, -6, "expected `y1` to be a number");
x2 = lua_tonumberx(L, -5, &isnum);
luaL_argcheck(L, isnum, -5, "expected `x2` to be a number");
y2 = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `y2` to be a number");
x3 = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `x3` to be a number");
y3 = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `y3` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_draw_triangle(x1, y1, x2, y2, x3, y3, color, fb);
return 0;
}
static int fill_triangle (lua_State *L) {
int x1, y1, x2, y2, x3, y3, color;
int isnum;
x1 = lua_tonumberx(L, -7, &isnum);
luaL_argcheck(L, isnum, -7, "expected `x1` to be a number");
y1 = lua_tonumberx(L, -6, &isnum);
luaL_argcheck(L, isnum, -6, "expected `y1` to be a number");
x2 = lua_tonumberx(L, -5, &isnum);
luaL_argcheck(L, isnum, -5, "expected `x2` to be a number");
y2 = lua_tonumberx(L, -4, &isnum);
luaL_argcheck(L, isnum, -4, "expected `y2` to be a number");
x3 = lua_tonumberx(L, -3, &isnum);
luaL_argcheck(L, isnum, -3, "expected `x3` to be a number");
y3 = lua_tonumberx(L, -2, &isnum);
luaL_argcheck(L, isnum, -2, "expected `y3` to be a number");
color = lua_tonumberx(L, -1, &isnum);
luaL_argcheck(L, isnum && color >= 0 && color < 256, -1, "expected `color` to be a number within [0, 255]");
epd_fill_triangle(x1, y1, x2, y2, x3, y3, color, fb);
return 0;
}
static int update (lua_State *L) {
int temperature = 25;
epd_poweron();
@ -81,7 +260,17 @@ static const struct luaL_Reg paper[] = {
{"get_height", get_height},
{"set_rotation", set_rotation},
{"draw_pixel", draw_pixel},
{"draw_line", draw_line},
{"draw_hline", draw_hline},
{"draw_vline", draw_vline},
{"draw_circle", draw_circle},
{"fill_circle", fill_circle},
{"draw_rect", draw_rect},
{"fill_rect", fill_rect},
{"draw_triangle", draw_triangle},
{"fill_triangle", fill_triangle},
{"update", update},
{NULL, NULL},