Add first (slow) version of value-of-values

This commit is contained in:
heyarne 2022-10-02 13:55:22 +02:00
commit 313fcb3f3e
2 changed files with 106 additions and 0 deletions

102
src/value-of-values.rs Normal file
View file

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use nannou::image::{self, GenericImageView};
use nannou::prelude::*;
use std::env;
struct Model {
image: image::DynamicImage,
}
const WIDTH: u32 = 800;
fn main() {
nannou::app(model).run();
}
fn model(app: &App) -> Model {
app.set_loop_mode(LoopMode::Wait);
app.new_window()
.size(WIDTH, WIDTH)
.view(view)
.build()
.unwrap();
let file = env::args().nth(1).ok_or("Please give me a file!").unwrap();
let image = image::open(file).unwrap();
Model { image }
}
fn view(app: &App, model: &Model, frame: Frame) {
let _block_size: usize = 32;
let draw = app
.draw()
.translate(vec3(WIDTH as f32 / 2.0, WIDTH as f32 / 2.0, 0.0))
.scale(-1.0);
let win = app.window_rect();
let tile_count = map_range(
clamp(app.mouse.x, WIDTH as f32 / -2.0, WIDTH as f32 / 2.0),
WIDTH as f32 / -2.0,
WIDTH as f32 / 2.0,
WIDTH / 4,
WIDTH / 20,
);
let rect_size = win.w() / tile_count as f32;
let scale_x = model.image.width() as f32 / win.w();
let scale_y = model.image.height() as f32 / win.h();
for grid_y in 0..tile_count as usize {
for grid_x in 0..tile_count as usize {
let pos_x = grid_x as f32 * rect_size;
let pos_y = grid_y as f32 * rect_size;
let img_x1 = (pos_x * scale_x) as u32;
let img_y1 = (pos_y * scale_y) as u32;
let img_x2 = ((pos_x + rect_size - 1.0) * scale_x) as u32;
let img_y2 = ((pos_y + rect_size - 1.0) * scale_y) as u32;
// extract colors from current rect
let mut cols: Vec<Hsv> = Vec::new();
for px_x in img_x1..img_x2 {
for px_y in img_y1..img_y2 {
let px = model.image.get_pixel(px_x, px_y);
let col = rgb(
px[0] as f32 / 255.0,
px[1] as f32 / 255.0,
px[2] as f32 / 255.0,
);
cols.push(col.clone().into());
}
}
// sort colors
cols.sort_by(|a, b| {
a.hue
.to_radians()
.partial_cmp(&b.hue.to_radians())
.unwrap()
.reverse()
});
// draw sorted colors
for px_x in img_x1..img_x2 {
for px_y in img_y1..img_y2 {
let x = px_x - img_x1;
let y = px_y - img_y1;
let i = (x * (rect_size as u32) + y) as usize;
let pos_x = pos_x + (rect_size * (x as f32 / rect_size));
let pos_y = pos_y + (rect_size * (y as f32 / rect_size));
draw.rect()
.x_y(pos_x, pos_y) // rects get drawn from the middle
.w_h(1.0, 1.0)
.color(cols[i]);
}
}
}
}
draw.to_frame(app, &frame).unwrap();
}